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How the game works: rules, gauges and engine

Behind the messages and scenes, the game applies precise rules. Here is what goes up, what goes down, and why.

The three gauges that decide your game

GaugeWhat raises itWhat lowers itCritical threshold
Board trustGood results, good answers to the chairman, objectives met, relevant reportsPoor ranking, negative budget, ignored chairman, wage cap breached0%: sacked
StressPoor ranking, losing run, negative budget, unanswered messagesRest, Private life outings (rest no longer wipes it entirely)100%: burnout
ReputationWins, good press, rankingDefeats, bad press, ignored messagesSets your rank and offers from other clubs
The office with trust, stress and reputation gauges
The office in Full mode always shows the gauges.

Difficulty

On the club selection screen you pick Easy, Normal (default) or Hard. The level sets gains and losses (trust, reputation, coach relationship, stress, budget) and the share of the unexpected: a choice that goes well on Easy can go wrong on Hard. On Hard, stress rises faster but stays manageable if you rest regularly.

Club and difficulty selection
Club and difficulty selection.

A season’s calendar

What influences a match

The match is played by the coach with the squad you built. Team strength depends on player level, form and morale, and on the relationship with the coach. You can propose a game plan among 6 formations: the coach accepts it (+2 strength for 3 matches), adapts it his own way (+1.5) or refuses depending on your relationship. During a match your texts to the coach can also weigh in. Some randomness exists: it is football.

The Match Center
The Match Center during a match.

Constraints that force choices

The price of silence

In most games, ignoring a message costs nothing. Here it does: an ignored chairman lowers board trust, the coach his relationship, the press your reputation, a player or agent their morale. Pending messages also add to your stress. Messages do not repeat within 40 days and reflect the club’s real situation, which makes reading them worthwhile.

Where to find each rule

The game includes a full guide, opened with the “Guide” button: each feature is described with its location. For procedures, read the transfer window and negotiating with agents. For the project’s history: the development log.

Frequently asked questions

What happens if board trust falls to 0%?

You are sacked and the game ends with a summary of your career.

How do I lower stress?

By resting, through Private life, and by answering messages: they weigh while pending.

What does the difficulty level change?

Gains and losses, stress pressure and the share of the unexpected.

How many players can I have?

28 at most, within the wage cap.

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