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The eight staff roles

Effects, wages and unlocks of each role, computed from the game.

The staff has eight roles. Each has a precise effect, computed per level (1 to 10), and a wage that climbs quickly. Here is what you need to decide who to hire first.

RoleEffect per levelUnlockLevel 5: effectLevel 5 wage
Assistant0.6 team strengthfrom the start3€65,000
Fitness coach0.5 % fitness per dayfrom the start2.5€65,000
Doctor−8 % injury riskfrom the start−40€65,000
Scout2 potential when spotting youngstersfrom the start10€65,000
Goalkeeper coach0.25 team strengthfrom the start1.25€65,000
Video analyst0.2 team strengthacademy lvl 21€65,000
Physio−4 % extra injury risk reductionacademy lvl 2−20€65,000
Youth coach3 % youth progressionacademy lvl 115€65,000

Wages by level

Level 1€20,000Level 2€25,000Level 3€35,000Level 4€45,000Level 5€65,000Level 6€85,000Level 7€110,000Level 8€145,000Level 9€195,000Level 10€260,000

My hiring order

Assistant first (biggest strength gain), then the doctor if injuries pile up, then the fitness coach. The goalkeeper coach is a cheap little extra. Scout and youth coach only make sense if you open the academy; analyst and physio come last.

Staff and academy
The Staff & Academy tab in the game.

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