The eight staff roles
Effects, wages and unlocks of each role, computed from the game.
The staff has eight roles. Each has a precise effect, computed per level (1 to 10), and a wage that climbs quickly. Here is what you need to decide who to hire first.
| Role | Effect per level | Unlock | Level 5: effect | Level 5 wage |
|---|---|---|---|---|
| Assistant | 0.6 team strength | from the start | 3 | €65,000 |
| Fitness coach | 0.5 % fitness per day | from the start | 2.5 | €65,000 |
| Doctor | −8 % injury risk | from the start | −40 | €65,000 |
| Scout | 2 potential when spotting youngsters | from the start | 10 | €65,000 |
| Goalkeeper coach | 0.25 team strength | from the start | 1.25 | €65,000 |
| Video analyst | 0.2 team strength | academy lvl 2 | 1 | €65,000 |
| Physio | −4 % extra injury risk reduction | academy lvl 2 | −20 | €65,000 |
| Youth coach | 3 % youth progression | academy lvl 1 | 15 | €65,000 |
Wages by level
My hiring order
Assistant first (biggest strength gain), then the doctor if injuries pile up, then the fitness coach. The goalkeeper coach is a cheap little extra. Scout and youth coach only make sense if you open the academy; analyst and physio come last.
